Tower Climb #2
Hi everyone,
It's been longer than I had originally hoped since my first Tower Climb devlog, but I am pleased to be resuming work on the game.
My main focus has been on implementing a basic Tower generation system - my current approach has been to partition the Tower into a number of equally-sized chunks, such that each chunk is reachable from any other and is randomly assigned borders and platforms etc. However, each chunk is not necessarily easily reachable from any other, and thus exploration through other rooms in the tower may be required to reach a given destination.
As randomness plays a large role in the generation, the Tower should be significantly different on each playthrough/run. However, exact parameters and likelihoods are still to be finalised.
The short video below shows an example of the Tower's room borders, generated for a particular run. (You can also see the start of a Player HUD)
Thank you for reading,
Eliot
Tower Climb
A roguelike, spell-slinging, platformer game set in a necromancer's tower.
Status | In development |
Author | nesekai |
Genre | Platformer |
Tags | 2D, Pixel Art, Roguelike, Singleplayer |
Languages | English |
More posts
- Tower Climb #1May 02, 2023
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